![]() Skill requirements for each spell level can be found on the Inscription Items page to help you know which spells to write and what level. You do not need to have skill points in these three arts to write the spells for them. Therefore to write magery spells you will need a full magery spell book, to write necromancy spells, a full necromancy spell book and to write mysticism spells, a full mysticism spell book. Remember that to write spells you must have the spell to copy from. This method will take you to around 50 skill, though gains will slow down and you may find it beneficial to switch to writing spells around 35 – 40. It is possible to copy over books that have already been written. Copy the book onto each of the others you have bought. Open the first book and write in it, then select the skill from the skill menu, or create a macro ‘use skill, inscription’. Purchase from a provisioner a number of small red books. If, however, you reside in wilder climes, under a Siege Perilous ruleset, you will be unable to find a teacher and must learn the art alone. She will help you reach 50 skill, and give you a worthwhile prize to boot. The mage shopkeepers in town will teach you the beginnings for a small fee, then take a trip to New Haven and visit with Jillian the Inscription Instructor. To begin using the skill, double click your pen to open the inscription menu. However it has a limit of 500 charges, so possibly best used only when scribing high level spells. The quest reward ‘Chronicles of the Gargoyle Queen Vol 1’ obtained from the quest Journey to Athenaeum Isle has the ability to reduce mana cost when scribing with it in your pack. Exceptional bonus on a talisman is of questionable importance, since the only known advantage comes in the form of a higher number of possible charges in rune books. This will reduce your resource consumption by increasing your success rate. When writing items for sale, after training is completed, it is advisable to obtain a talisman. ![]() Neither lower mana cost nor lower reagent cost are effective for inscribing. ![]() It is also worth building a specialist suit for the purpose, including such properties as intelligence bonus, mana regeneration and mana increase. Meditation skill in your template is strongly recommended. The more you have, the more you can write without a rest, and the faster you regain it, the sooner you can write again. The final, very necessary resource, is mana. If you are planning to write spell scrolls you will need the reagents that cast the spell and you will need scrolls to copy from, you can’t write a spell if you don’t know what it should say. If you know a friendly cook who will supply you with wood pulp you can even make your own. Scribes in the libraries, mages in the mage shops, real estate brokers in the carpenter shop (or Skara Brae town hall) and map makers. These can be bought from a number of townspeople. You can get them from town if you wish, but those crafted by a grandmaster tinker will last longer. Be sure you have sufficient intelligence to pursue it, and a strong back to carry the heavy scrolls you will need to practice it. It is my intent to offer words of wisdom for those who wish to follow the scholarly profession of scribe, for wisdom is a requirement in this art.
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